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If that is / OBJS GROUPS is a amazing solution for the lack of Texture or Vertex color export ...
As we can then asign diferent Materials for each OBJ Part ...
WARNING : Cool Developing Ideas Below ...
HEY ! I GOT ONE IDEA HERE !
How about to Have the OPTION to EXPORT EACH GROUP TO A INDIVIDUAL SEPARATE OBJ !!!!?
That way : Instead of exporting abig 2.000 MB OBJ ...
We could HAve the option to separate each OBJ group in a Individual ex: 20mb Obj ....
And incendia would export automaticaly the 100 or More OBJS in the Save Directory ....
THAT METHOD !
... would alow us to Raise the Limits of OBJ export Out of Incendia ...
As its nearly impossible for example to load a full 2.000 MB 2GB OBJ In any aplication to edit and separate groups ...
We would be able to load even a OBJ with 20gb And even save 20.000 mb Data Out of Incendia ....
For example Exporting 100 OBJ Groups That go each 200mb Data each ...
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OK yu are asking yourself what the use right ...
- WELL for example we can Render and merge those massive data as 3dsmax/Blender Others PROXY/XREF
- - Were we do not need to load at the interface all parts ...
- - - But XREF it to feed and assebly at render time ...
A good example of the possibilities is TERRAGEN OBJ loader ...
We would be able to do reaaly crazy stuffs if you Alow us that !
---
Now some options that you could put in that sistem ...
Export mesh Buttons Options
- Export Single Mesh with Groups Data
- Export Each Group to a Separate OBJ.
Export Groups Buttons Options
- Export Groups From Individual Shapes
- Export Groups From Group of Shapes
- Export groups By Shader
- Export Groups by color
- Export Groups by Shape Intersection
- Export groups by Shape Conection
- Export groups by Distance
- Export Groups by Tickness
And alow each option as tickable so we can select just some or even all to alow more options ...
A cool Extra option would be to Give Identifiable Names to each group ... That way we would select in incendia a shape "mouse over highlight the whoole group " and it would give us the Obj / or group Name
Then would be more easy to identify each Part/ or OBJ From Undreds even without need to load on aplication ...
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Now JUST IMAGINE this Export Groups Features and Proxy and Ecosistems Mixed ....
Maaaann ...
Hope yu can do it !
WENEVER YU GOT THAT OR SIMILAR ANYTHING THERE ON MESH EXPORT OR OTHERS TO BETA TEST / YU CAN SEND ME AT my donation mail ... rubenismael@gmail.com !
Good luck !
Keep dreaming man ...
And THANK YU SO MUCH FOR ALL YOUR KINDNESS IN KEEPING US DREAMING WITH THIS AWSOME AMAZING APLICATION YOURS !
A VERY WOUNDERFULL HAPPY 2012 YEAR RAMIRO!
Thanks so much for everything !
Ruben Ismael
RPGSI STUDIO
The Soulsshine Online OpenProject.