The final render goes in this way: Incendia for the 3D mesh generation. Blender for the camera and scenery. LuxRender for the final rendering. Gimp for the original Incendia render inset.
What have you done that it looks transparent? Is it actually transparent and is it really possible in Incendia? or you have exported it into another software? Amazing material.
at present I'm broken. If I get some money, certainly I will donate somewhat to your effort for improving this wonderful 3D fractal software. I like it muchly dude.
Happy New Year!!
plane turbulence! ^__^
Thats the Smoke Angel (or Chaos Angel), yes I know it.. And you're right, it looks very simmilar!! I wonder why...